Canaria Studios

Hush Tiles: Triple Match Game

Press kit

Tap tiles into a seven-slot tray until the board is clear. Every level is dealt backward from a winning line the game has already played — so an unwinnable board is not something Hush Tiles is able to deal.

Fact sheet

TitleHush Tiles: Triple Match Game
DeveloperCanaria Studios
PlatformiPhone and web browser. The browser build is playable on this site today; the iPhone build is complete and has not been submitted
PriceFree, in full — there is no paid tier
In-app purchasesNone, in any build
AdvertisingNo build carries a third-party ad placement. The CrazyGames portal build ships that portal's SDK for its required signals and for saving progress, and requests no third-party advertising inventory through it. Every build may show a card for another Canaria Studios game after a win — first-party artwork bundled in the build, never a third-party ad
Network accessNone in the iPhone build, where the networking package is excluded at compile time and the build fails if a network primitive survives into the emitted bytes. The browser and CrazyGames builds are web pages and are online
Release dateNot yet announced. Nothing has been submitted to a store or uploaded to a portal
Websitehttps://thecanaria.com/games/hush-tiles
PrivacyPrivacy Policy
Press contactdev@thecanaria.com

Download press kit (ZIP) Logo, the current screenshot set and this fact sheet as plain text — everything below, in one file.

Description

Hush Tiles is a tile-matching puzzle with one verb and no clock. Tap an exposed tile to lift it into a seven-slot tray; three of a kind clear themselves; empty the pile and the level is yours. The tray is the whole game — it holds seven, it never permanently grows, and every tile you commit to it is a decision you cannot spend your way out of. What is unusual sits underneath that. Levels here are not dealt and then tested for solvability: they are built backward from a winning line the generator plays first, so an unsolvable board is not a state the generator can reach — and a simulation replays that winning line on every board the generator produces across the level band, every night, to keep it that way. Around that core: six original art themes with nine hand-drawn icons each, five boosters that unlock as you play, a daily board every player shares, and a difficulty curve that teaches for thirty levels before it starts to bite. The builds differ and the game says which is which — the iPhone build has the networking package excluded from it at compile time and carries no third-party advertising and nothing to buy; the browser build on this site is an ordinary web page; the CrazyGames portal build ships that portal's SDK for the signals it requires and for saving progress, and carries no third-party ad placement of any kind. Every build may show a card for another Canaria Studios game after a win — bundled first-party artwork, no ad SDK and no network request behind it.

What makes it different

Assets

The current screenshot set, straight off this site. Every image is a real capture of the build at 390×844 on a 2× screen — not a mock-up, not retouched. Free to use in coverage of Hush Tiles: Triple Match Game, with a credit to Canaria Studios.

Need a different state, a different device size, or a locale? Say which and we will render it — every screenshot in this repository is generated from a declared state (games/hush-tiles/store/shots.json), so there is nothing to hunt for. There is no preview video yet.