Canaria Studios
Canaria Studios makes hybrid-casual games under one rule that holds in every one of them: every board has a way through. Levels are built backward from a finished solution and re-checked by simulation before a build ships, so a board with no way through is not something that gets filtered out — it is something the generator cannot produce. Whether you find the way through is the game. Every game here plays in your browser, on a phone, with nothing to install.
Two games built so far, and neither has been released on an app store or a games portal yet — this site is the only place to play them today. The roadmap says what happens next.
Every board has a way through
That is the one thing this studio guarantees about every game it builds, and it is a guarantee about the board rather than about you. A way through exists. Finding it is the game, and a level is perfectly free to beat you.
The guarantee is structural rather than a policy anyone has to remember. Levels are not dealt at random and then tested to see whether they happen to be solvable — they are built backward from a finished, winning line, so a solution exists before the puzzle does. A simulation then replays that line across the whole level band before a build ships. A board with no way through is not something that gets filtered out here; it is something the generator cannot produce in the first place.
Everything else about a game — what it costs, what it offers when a round goes badly, what it stores and what it sends — differs per build, so it is answered per build rather than promised in one line here. Each game's own page and privacy page are generated from that build's manifest and say what that build actually does, which also means they change when it does.
What the studio is
Canaria Studios is the games arm of De Canaria LLC, a New York company registered in 2026. It has one human in it: the founder, who decides what gets built, reads what comes out, and is the only person who can publish anything.
The ambition is stated rather than hedged. The plan is a ladder, and each rung has a number that has to be true before the next one starts: ship reliably, find out what is fun, hold attention, earn money without spoiling the game, buy a player for less than a player is worth, operate one title properly, do it again in a second, and build a studio out of what is left. The studio is on the first rung and says which one it is on, which is the part most plans leave out.
What it is not is a genre. The two games built so far are quiet puzzles, and that is a decision about those two games rather than a house style: the studio's own plan says so, and the larger game it is working toward looks nothing like them. What carries across is the rule above, which is why this page is about that instead of about tile matching.
What you can check
The privacy page for each game is generated from the same manifest the build is compiled from, and the build fails if the two disagree — so a policy here cannot describe a build that does not exist, or stay quiet about one that does.
The screenshots are real captures of the real build at phone size, regenerated by a tool and never retouched. The facts tables are read straight out of each game's manifest. Where something has not happened yet — a store listing, a release date — the page says so instead of implying otherwise. None of that is modesty; it is what lets a claim on this site be worth reading, including the one at the top of it.
What happens next
Both games are content-complete and playable in a browser on this site. Neither has been released on an app store or a games portal yet, and the next step is putting them on the open web portals — the channel with no gatekeeper and no review queue — where anyone can play them without being asked for anything first.
That is the step everything here was built for: the first plays by people who owe the studio nothing. Two numbers get read first, how many plays run past three minutes and how many players come back a week later, and each game gets a written decision from them. Revenue is not one of the numbers being read this year, and the roadmap says what follows.
The games, and where each one stands
| Game | Genre | Status |
|---|---|---|
| Hush Tiles: Triple Match Game | triple-match | Playable here, not released |
| Quiet Vials: Pour Puzzle | sort | Playable here, not released |
Read from the studio's registry, the same file the build and release tooling reads.
Read further
Roadmap
What the studio intends to do next, in order, labelled as a roadmap and not as a schedule.
Questions, answered
Who makes these games, what they cost, what they collect, and when they are coming.
Press kits
A fact sheet, a description and the real screenshot set, one download per game.
Contact
- Player supportdev@thecanaria.com
- Press and businessdev@thecanaria.com
- Legal entityDe Canaria LLC, registered 2026